![Matt "Wags" Wagner](/img/default-banner.jpg)
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Matt "Wags" Wagner
United States
Приєднався 9 бер 2008
Senior Producer, Eagle Dynamics SA
System: i9 13900K, RTX 4090, 64 GB RAM no overclocking, as of 22 February 2023
VPC MongoosT-50CM3 Throttle
Orion2 F-16EX Viper Joystick Combo (With Shake Kits)
Orion Joystick Base
Thrustmaster HOTAS Warthog base plate
DCS Video Settings
Max FPS set to 138 to match monitor refresh.
Sharpening = 0
Textures = High
Terrain Textures = High
Shadows = High
Flat Shadow Blur = On
Secondary Shadows = On
Visib. Range = Extreme
Civ. Traffic = High
Clouds = Ultra
Water = High
SSAO = Off
SSLR = Off
Lens Effects = Dirt+Flare
Heat Blur = Off
Motion Blur = Off
Motion Blur Amount = 0
Depth of Field = Off
Screenshot Format = JPG
Color Grading LUT = LUT_OFF
Clutter/Grass = 1500
Forest Visibility = 100%
Forest Details Factor = 1
Scenery Details Factor = 1
Preload Radius = 150000
Chimney Smoke = 5
Anisotropic Filtering = 16x
Terrain Object Shadow = Default
Cockpit Global Illumination = On
Messages Font Scale = 1
Scale GUI = 1
Rain Droplets = On
Vsync = Off
System: i9 13900K, RTX 4090, 64 GB RAM no overclocking, as of 22 February 2023
VPC MongoosT-50CM3 Throttle
Orion2 F-16EX Viper Joystick Combo (With Shake Kits)
Orion Joystick Base
Thrustmaster HOTAS Warthog base plate
DCS Video Settings
Max FPS set to 138 to match monitor refresh.
Sharpening = 0
Textures = High
Terrain Textures = High
Shadows = High
Flat Shadow Blur = On
Secondary Shadows = On
Visib. Range = Extreme
Civ. Traffic = High
Clouds = Ultra
Water = High
SSAO = Off
SSLR = Off
Lens Effects = Dirt+Flare
Heat Blur = Off
Motion Blur = Off
Motion Blur Amount = 0
Depth of Field = Off
Screenshot Format = JPG
Color Grading LUT = LUT_OFF
Clutter/Grass = 1500
Forest Visibility = 100%
Forest Details Factor = 1
Scenery Details Factor = 1
Preload Radius = 150000
Chimney Smoke = 5
Anisotropic Filtering = 16x
Terrain Object Shadow = Default
Cockpit Global Illumination = On
Messages Font Scale = 1
Scale GUI = 1
Rain Droplets = On
Vsync = Off
DCS: Bomb Fuze Update
In this DCS video, I’ll be discussing new fuzing options coming to several DCS aircraft like the Viper, F/A-18C, and the A-10C II. The new fuzing options allow you select specific nose and tail fuzes for general purpose bombs, laser-guided bombs, INS/GPS-guided bombs, and canister munitions. The new feature also allows you to set the fuze parameters. This can be done from either the Mission Editor, Re-Arm/Refuel Window, and later the DTC payload editor in the Mission Planner for single- and multi-player.
In this example, we’ll look at the new fuze option regarding the Viper. From the mission editor, we’ll select the Payload window. Let’s first look at general purpose and GPS-guided bombs and load some Mk-82s. In the top left corner of the station, click on the little triangle to edit the fuze settings. For the nose fuze, we have options for a mechanical M904 crush fuze, DSU-33 airburst fuze, or a plug with options.
The arming delay determines how long it will take the bomb to arm in seconds once released from the jet and the function delay determines the delay in seconds or hours that the bomb will detonate after fuze initiation. When selecting the DSU-33, the mean airburst height in feet can be set.
Tail fuze options include the FMU-152 Joint Programable Fuze (JPF) that can be programmed from the cockpit, the FMU-139 electro-mechanical fuze, the M904, and plugs. Some bombs will also have an FMU-143 tail fuze option. The 143 is designed for delayed weapon penetration tasks. It’s important to note that except for the FMU-152 JPF, all other fuzes must be set while on the ground, they cannot be altered once airborne. All you can do airborne is make sure the fuze settings in the Stores pages for the F/A-18C and A-10C II and the SMS page for the F-16C match the actual bomb fuze settings.
From the window, you can also select the external appearance of the bomb to match USAF or USN standards.
We’ll now select Precision Attack payloads and select a GBU-24 laser-guided bomb. Note that because the nose is occupied by the laser-guidance seeker, there is no nose fuze option. You just set the bomb fuze settings based on the tail fuze, in this case, the JPF, 139, and the 143. This window also allows you to program the laser-PRF code that the bomb will be looking for. Again, you cannot program this from the cockpit, only the laser-PRF that the targeting pod will be looking for.
In addition to setting fuze options from the Mission Editor, we can also do in-mission from the Arming and Refueling window. Press Left Alt and ‘ to bring up the window. Just like in the Mission Editor, click on the small, yellow triangle on store window.
This time, we’ll look at canister munitions like the CBU-105 WCMD, but this also applies to other weapons like the Rockeye and CBU series. There is no nose and tail fuze choices, but you can select the airburst delay time in seconds and the altitude in feet that the canister will open. Further, the revolutions per minute that the canister will spin can be set. The greater the airburst altitude and spin rate, the greater the coverage area the submunitions will spread. However, note that the coverage will be less dense resulting in a lower percentage of hits.
This is the first big step in the improved fuze system. Next steps are revisiting the explosion visual effects, particularly for airburst explosions, the damage effect for airburst detonations, and the new fragmentation model.
In this example, we’ll look at the new fuze option regarding the Viper. From the mission editor, we’ll select the Payload window. Let’s first look at general purpose and GPS-guided bombs and load some Mk-82s. In the top left corner of the station, click on the little triangle to edit the fuze settings. For the nose fuze, we have options for a mechanical M904 crush fuze, DSU-33 airburst fuze, or a plug with options.
The arming delay determines how long it will take the bomb to arm in seconds once released from the jet and the function delay determines the delay in seconds or hours that the bomb will detonate after fuze initiation. When selecting the DSU-33, the mean airburst height in feet can be set.
Tail fuze options include the FMU-152 Joint Programable Fuze (JPF) that can be programmed from the cockpit, the FMU-139 electro-mechanical fuze, the M904, and plugs. Some bombs will also have an FMU-143 tail fuze option. The 143 is designed for delayed weapon penetration tasks. It’s important to note that except for the FMU-152 JPF, all other fuzes must be set while on the ground, they cannot be altered once airborne. All you can do airborne is make sure the fuze settings in the Stores pages for the F/A-18C and A-10C II and the SMS page for the F-16C match the actual bomb fuze settings.
From the window, you can also select the external appearance of the bomb to match USAF or USN standards.
We’ll now select Precision Attack payloads and select a GBU-24 laser-guided bomb. Note that because the nose is occupied by the laser-guidance seeker, there is no nose fuze option. You just set the bomb fuze settings based on the tail fuze, in this case, the JPF, 139, and the 143. This window also allows you to program the laser-PRF code that the bomb will be looking for. Again, you cannot program this from the cockpit, only the laser-PRF that the targeting pod will be looking for.
In addition to setting fuze options from the Mission Editor, we can also do in-mission from the Arming and Refueling window. Press Left Alt and ‘ to bring up the window. Just like in the Mission Editor, click on the small, yellow triangle on store window.
This time, we’ll look at canister munitions like the CBU-105 WCMD, but this also applies to other weapons like the Rockeye and CBU series. There is no nose and tail fuze choices, but you can select the airburst delay time in seconds and the altitude in feet that the canister will open. Further, the revolutions per minute that the canister will spin can be set. The greater the airburst altitude and spin rate, the greater the coverage area the submunitions will spread. However, note that the coverage will be less dense resulting in a lower percentage of hits.
This is the first big step in the improved fuze system. Next steps are revisiting the explosion visual effects, particularly for airburst explosions, the damage effect for airburst detonations, and the new fragmentation model.
Переглядів: 29 969
Відео
DCS: AH-64 | FCR/TADS LINK
Переглядів 19 тис.Місяць тому
NOTE. As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As much as I’d like to, I lack the time re-record these videos. FCR Introduction: ua-cam.com/video/TLRC7paCeVA/v-deo.htmlsi=kEc5d1g1ZftWzd_p In this DCS: AH-64D video, we’ll discu...
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Переглядів 30 тис.Місяць тому
FCR Basics: FCR Introduction: ua-cam.com/video/TLRC7paCeVA/v-deo.htmlsi=amg7_0OVphIq_iAm FCR Pages and Controls: ua-cam.com/video/ztLIr8tJJDg/v-deo.htmlsi=ONlMHtjA72VjITnm NOTE 4. As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As mu...
Questions for Eagle Dynamics | Performance
Переглядів 37 тис.2 місяці тому
For discussion, please visit the topic we created here: forum.dcs.world/topic/344944-15yr-anniversary-qa-answering-performance-in-dcs/ We prefer to keep all the questions and discussion on the forum such that we can best respond, and I simply lack the time to properly moderate and answer questions here. Thanks. Last year, we opened a Q&A session as part of our 15th Anniversary celebrations. We ...
DCS: AH-64D | Target Sharing
Переглядів 26 тис.5 місяців тому
For all FCR datalink communications, it will initially be regarding multiplayer. Once the FCR and datalink are final, we’ll then add this for AI Primary members. So, to start with, let’s get some FCR target data by doing a single scanburst. I’m also going to switch my TSD to Attack phase so that it displays all the targets that I detect, not just the 16 high priority targets and display shot sy...
DCS: AH-64D | TADS to FCR Target Slaving, SHOT Page, and FCR Target Points
Переглядів 25 тис.6 місяців тому
DCS: AH-64D - www.digitalcombatsimulator.com/en/shop/modules/ah-64d/ NOTE 1. Yes, we plan to allow George to engage with the FCR, but only after we complete FCR development. Also, once the FCR is complete, we will add new datalink functions between aircraft. For now, AH-64D to AH-64D datalink is multiplayer-only. NOTE 2. We will later add LINK mode that will slave the TADS to the FCR NTS. NOTE ...
DCS: F-16C Viper | December 2023 Update
Переглядів 60 тис.6 місяців тому
DCS: F-16C Viper Purchase: www.digitalcombatsimulator.com/en/shop/modules/viper/ In this DCS: F-16C Viper video, we’ll review the new features coming the Viper. These include Laser Spot Search, or LSS, and Laser Spot Track, or LST functionality for the targeting pod, or TGP; the Control page for the targeting pod, the Freeze function for the Horizontal Situation Display, or HSD, page; and the a...
DCS: AH-64D | Backseat FCR and Radar Hellfire
Переглядів 41 тис.6 місяців тому
In this DCS: AH-64D video I’d like to offer an example of using the FCR with radar-guided Hellfire from only the backseat. I understand that most players will primarily be using the AH-64D from just the backseat. This video builds upon the earlier FCR videos like FCR controls. I’ll continue the series of more detailed instructional videos on the FCR, but this video is designed for those of you ...
DCS: AH-64D | FCR Prioritization & Weapons Engagement
Переглядів 24 тис.6 місяців тому
NOTE. As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As much as I’d like to, I lack the time re-record these videos. Correction: Priority Scheme A: Stationary ground targets and airborne targets are prioritized above all others. AH-...
DCS: AH-64D | Fire Control Radar Pages & Controls
Переглядів 35 тис.6 місяців тому
NOTE. As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As much as I’d like to, I lack the time re-record these videos. Map used: DCS: Normandy 2 Map www.digitalcombatsimulator.com/en/shop/terrains/normandy_2.0_terrain/ This is the sec...
DCS: AH-64D | Fire Control Radar Introduction
Переглядів 46 тис.6 місяців тому
NOTE. As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As much as I’d like to, I lack the time re-record these videos. This is the first of several planned FCR video and is intended as a simple overview. In this DCS: AH-64D video, I’m...
DCS: AH-64D | Fire Zones
Переглядів 23 тис.7 місяців тому
NOTE. As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As much as I’d like to, I lack the time re-record these videos. In this DCS: AH-64D video, we’ll discuss the creation, sending, and receiving of Priority Fire Zones, or PFZs, and ...
DCS Voice Chat 2.9 Tutorial
Переглядів 60 тис.8 місяців тому
In this DCS video, we’ll discuss the changes coming to the free and integrated Voice Chat in DCS version 2.9. The biggest changes are realistic radio effects and powerful radio creation tool, and improve and consolidated interface, and improved microphone settings. This video is provided to get your head around the basics of using Voice Chat in DCS version 2.9. First, within the Options, Audio ...
DCS: AH-64D | FARM Reports
Переглядів 21 тис.8 місяців тому
NOTE. As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As much as I’d like to, I lack the time re-record these videos. In this rather short DCS: AH-64D video, we’ll look at sending and receiving Fuel, Ammo, Rockets, and Missile, or FA...
DCS: AH-64D Laser Warning System
Переглядів 24 тис.8 місяців тому
In this DCS: AH-64D video, we’ll discuss the laser warning system and how it warns the crew of threats that are lasing the aircraft. It can detect laser threats from 360 degrees around aircraft, just like the Radar Warning Receiver. When a laser strikes the laser warning sensors, the laser is categorized as either a rangefinder, a designator, or as beam-riding guidance. The laser warning system...
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Переглядів 36 тис.9 місяців тому
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Переглядів 48 тис.9 місяців тому
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Переглядів 44 тис.Рік тому
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Переглядів 70 тис.Рік тому
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Переглядів 88 тис.Рік тому
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Переглядів 59 тис.Рік тому
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DCS: F-16C Viper | November 2022 Update
Переглядів 51 тис.Рік тому
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Переглядів 39 тис.Рік тому
DCS: F-16C Viper | Non-Cooperative Target Recognition
how can i see this meatball on screen? I can only see it on the carrier
Hi Wags, there’s something wrong with the proportional nav on the Lima Hellfires (against aircraft). They’re 5/6 times missing the Hinds that I fire them at. They always miss by about a metre or two. They seem to perform a little better when I fire from a hover, but if I am cruising they are hopeless. The problem has persisted over multiple updates.
How do you de-action missile? Just WAS something else?
Are these missions not accessible anymore?
You mean, it’s not like Top Gun??
is it out yet?
Does this module have a terrain avoidance mode? I cannot find info on it.
It's been 2 years. None of these functions have been added. Would it be possible to get these functions?
5:30 you were waiting to get shot down lmao
Can you make a new video for the newest updated version. The window doesn't even look the same. Also a few of the commands are missing/ new ones added. I noticed no matter how many times you save you save the profile the game will always try to reload its presets in any of the training modes and rl missions UNLESS you first go into "gameplay" selection and look for (presets) and check the "game presets off/ use mine". Otherwise, like configuring control commands unbalanced will cause conflicting actions, so too, does the leaving game presets on. It will cancel some commands, combine others, and even delete them. Worse they seem to change randomly for each mission. Also, you left out saving profiles...
The lasing guy has alien reactions. He says "shift" at the same milliseconds as the missle hits the targets. 😂 A short delay would be nice ❤
About 5 minutes in, the E-2 and E-3 aircraft were mentioned. I've always wondered about airborne direct threats to them........ they must loiter outside some perimeter---not above--- and/or carry some serious masking gear? If nothing else I've learned herewith the immense role and capability of the Hornet's SA display. As if the combat pilot doesn't already have voluminous amounts of information in their head, they can also monitor every member of their flight simultaneously!?!?! All I can part with is a big thank-you and speculation that Matt's carrying terabytes of information in his head and that's true of EACH aircraft in the DCS fleet :) Preposterous idea of the day: intervention with focus on Matt Wagner's anger issues :) Always yellin' at us :)
We need a good community mod for this..
This will make teaching CDCs so much easier
i like d dcs when they wasn't doing all these updates .. i have getting sick of redoing my keybinds ... once I learn the plane dcs changes something for the worst
Would be nice to be able to set a default skin for the bombs. I fly primarily the Hornet and Tomcat and it would be nice to not have to set the Navy bomb skin every single time
At 5:16 shouldn't it be height not altitude? I'm nitpicking but it's a bit confusing
This works in the MF1, best feature of the patch, Finaly able to set laser codes in the rearm menu.
Doesn't matter what fuze I'm using, all my JDAMs and GBUs go DUD :(
Same. I don’t really know what all the fuzes do but i can’t get GBU 12 to work at all.
After this update, my MK 83's no longer explode on impact. Something is messed up. Really need a cheat guide on this stuff.
No such issue here. Kindly post a track file to the F/A-18C forum so we can see where you may be going wrong.
Do I get it right: F16 cannot add F18 that is not pre-added in mission to his flight. Because F18 can just select me on his screen and he has all info. I add his number to team and I get nothing :/ Situation in the multiplayer server.
Full-time job keeping up but great fun!😃
Dude the normal carrier is bugged. You can't take off a second time, controls are locked
Dude the normal carrier is bugged. You can't take off a second time, controls are locked
Dude the normal carrier is bugged. You can't take off a second time, controls are locked
Dude the normal carrier is bugged. You can't take off a second time, controls are locked
Dude the normal carrier is bugged. You can't take off a second time, controls are locked
Dude the normal carrier is bugged. You can't take off a second time, controls are locked
Dude the normal carrier is bugged. You can't take off a second time, controls are locked
Dude the normal carrier is bugged. You can't take off a second time, controls are locked
Dude the normal carrier is bugged. You can't take off a second time, controls are locked
Dude the normal carrier is bugged. You can't take off a second time, controls are locked
@Matt "Wags" Wagner, Dude the normal carrier is bugged. You can't take off a second time, controls are locked
According to our lead tester, this was addressed in the most recent update. If you are still seeing it, please post a track file to our forum with as much detail as possible. Thanks.
The part about the laser code isn't clear (at least for me). Is it now only possible to set them on the ground? So changing the laser code on the store page doesn't do a thing? (FA-18C)
You cannot change the laser PRF code that the bomb seeker is looking for while in the cockpit, that must be done on the ground. In the air, you are only changing the loser PRF code that the TGP will designate or look for.
@@MattWagner Hey Matt tnx for the clarification. Will the input method on the stores page be removed? (I don't know if it's there on a real hornet)
@@TheDM3002XTuber No, nor should it be. You must make sure the SMS fuze data matches the actual fuze settings on the weapon to ensure proper weapon delivery and indications.
Wingtip smoke while landing... please fix.
It’s not smoke, it’s vaps based on AoA and is correct based on AoA.
What is datum for in TSD UTIL PAGE ? Why its 47?
Air burst doesn't seem to work. Bomb still detonates after hitting the ground.
Please watch to the end of the video.
Ich bewundere die taferen Soldaten, die bei dieser Hitze so tapfer ihren Kopf für den sinnlosen Krieg hinhalten müssen, ist es möglich, daßs sie ab und zu mal Pause machen können? Auf jeden Fall ist die ukr. Kriegstaktik viel besser, als der Russen,haltet durch ihr seid die liebsten, die besten, und schlauer 👍🙏💪💙🇺🇦🍀🇺🇸
Great instructional video... Got a question. I never saw the laser turn on (blinking 'L' on TGP for the stationary target). Can you help me understand why?
Was just using the INS/GPS guidance.
Is there something similar for the F16? This is kind of the reason I prefer the F18 over it.
No, manual only.
@@MattWagner Thanks for the Reply 🤩 ! You helped me decide to buy and master the F18 first. Hopefully, I'll be getting the F16 in the next sale 😆
@mattWagner I just read , i did not know this, you are in wheelchair? man you are my hero, its prove youcan do anything, despite fysical limitations, you have to promise us, that you never stop this work, even when your not there anymore dont let it stop. You are a legend
8:01 a command is needed to switch to TV from infrared nothing is visible on the pilot's monitor
I noticed this in the F-4E. Thought it was specific to the module. Apparently, it’s much wider. Cool!
Can you have the same zoom functionality for pilot as a gunner (RHG Display Zoom Button)? I guess there is no such button for pilot to use?
As explained in the video, you can use the ZOOM function on the FCR page in either seat.
@@MattWagner Yes from FCR page, but you don't have the ability to zoom instantly to NTS target on pilot seat (because you don't have that same zoom button as the CPG seat has on RHG).
@@simoleminen954 Naturally, there are no TEDAC controls. You must use the FCR page.
What does Fuze mean in those bombs? what does it do?
Can ED also adjust the damage of JDAMS where a near miss kills the vehicle or tent.
Am I mistaken or are there K an L types on one rack?
Yes, they are. This option was added some time ago.
@@MattWagner Ah, I see...must have overlooked it...thanks man...
hi . where can I find any detailed documentation for this ? thnx
Can anybody tell me how the fuzes get triggered? I expect the nose fuze to get triggered on impact, then behaving like the settings for it. How does the tail fuze get triggered? Or does the nose fuze only trigger the tail fuze and detonation delays are accumulated? I want to try a dumb bomb, exploding 5 seconds after impact. As there is no nose fuze with that much delay, I need to use the plug for the nose and an fmu-152 for the tail, correct?
Is there penetration even simulated? What’s the point of using a delayed fuse if it’s not simulated what it penetrates?
Yes, it is modelled based on the object type.
Ok that sounds very nice indeed, but my point was, does it make a difference? In real life it would make sense for a bunker breaker to have a delay, but I thought in DCS was no difference since the bunkers are only static (destroyable) objects? Or does the bomb now actually explode inside dealing more damage when equipped with a delay fuze?